IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is C.J. Kershner, and he will provide the talk, “Songs of Solitude: Telling More Story with Less.” The presentation will look into creative methods of storytelling utilized in games without using speech or written dialog.
The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.
How do you tell a story without words? How do you create a world rich with history without reams of lore? Is it possible to guide players through an emotionally resonant experience if you haven’t even taught them the mechanics? Every so often a game comes along that captures the hearts and imaginations of players, yet uses few – if any – of the traditional elements associated with narrative in video games, or uses them in unexpected ways. This talk studies several minimalist games, attempts to identify common elements, explore the psychological reasons they affect players, and offer suggestions on if, and how, they might be used in our own work.
About the Speaker
C.J. Kershner is the head of Polyhedron Productions, an independent studio and narrative consultancy. By the time you read this, he will have (hopefully) finished work on a point-and-click game produced and set in the Middle East. Previously, he wrote about stabbing people in Victorian London (for which he received a WGA Award nomination), encouraged players to shoot endangered animals in the Himalayas for a fashion show, and attempted to justify a full-scale North Korean invasion of the United States. He likes adventure, arts and crafts, and alcohol. He hates social media.
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