Ludum Dare 42 (August 10th, 5:30 PM)

The time has come…to make games for the 42nd tri-annual online game jam, Ludum Dare!

No experience in making games necessary! This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines. We will be going through game idea brainstorming and team building exercises to help you jump start your way to making games!

Join in as you make a game in 72 hours with a team, or if you want to go hard-mode, 48 hours solo! Meet up with other rapid game developers! Eat a lot of junk food! And most important of all, have fun!

RSVP at the links below!

rsvp-facebook rsvp-meetup

P.S. For parking, the Uncle Sams parking garage — which is only one block away from our office — is free during weekends and after 6:00 PM on the weekdays. We highly recommend parking there.
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Special Extra Social Night! (May 30th, 6:30 PM)

What’s this? A 5th Wednesday in the month!? Time to get together, gather ’round some games, and get social! Feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

Ludum Dare 41 games made here at Tech Valley Game Space

Hello, fellow Space Cadets! With Ludum Dare 41 over, we’re here to bring up a list of the latest games created in the capital region of New York from this game jam. The theme this time was, “Combine 2 Incompatible Genres,” which certainly stretched the imagination of these creators. Check them out!

Idle Research Clicker

Do some research, see what happens.

Spike-Stricken Love

What do get when you blend obstacle-avoiding action with text-based dating?

The answer is Undertale. This game is completely different.

SmackTalk! Live Teaches Typing!

Type the text shown for each part of the promo. Take as much time as you need and then press the “Talk Smack!” button. For each segment of the promo, half-credit is given for capitalization mistakes, and no credit is given if there are any other mistakes. If you get enough credit, more than half of the credits possible, after finishing the promo, you will get a good ending for the promo, and otherwise you will get worse endings. Finish all 4 promos to go to the credits and complete the game!

SmackPaint! Combat Painting with Ross Bob

Paintsmack! Combat painting with Ross Bob. NOW WITH CREATIVE MODE!

Grab your paint and tap “A” to do happy little brushes against the canvas. Do your best to finish the painting before all the happy little critters steal away with your paint or the time runs out. Take a picture of your masterpiece afterwards and share it with the world!

Fantasy Fighter

This game is a top-down, turn-based, fighter. The game as an experiment and opportunity to learn C++ and the SFML library. Unfortunately, the best fighter elements weren’t added, but the mechanics are written down in the README.md.

Salty Scuttle

Being the Ludum Dare after Valentine’s Day, it seemed like the perfect time to work on a 2 player cooperative game for gamers to enjoy with their significant others. But, given the theme, what genre could we combine with cooperative play to make a truly romantic experience that would bring couples together the world over? The answer was clear: QWOP. In Salty Scuttle, each player controls one leg of a crab who is trying to migrate to their new home for the new season. Try to help them go as far as possible without flipping them over onto their back!

Social Night: Ludum Dare Party (May 9th, 6:30 PM)

It’s social night again and let’s celebrate with Ludum Dare games (and board games, too)! Time to get together, gather ’round some games, and get social! Feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

Ludum Dare 41 with Geek Musica (April 20th, 7:30 PM)

The time has come…to make games for the 41st tri-annual online game jam, Ludum Dare!

No experience in making games necessary! This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines. We will be going through game idea brainstorming and team building exercises to help you jump start your way to making games!

Furthermore, we have a special collaboration with the local classical ensemble, Geek Musica, who will help contribute music to teams attending the TVGS real-world meeting. This cross-pollination will result in an Interactive Showcase on a future Troy Night Out, where the music they’ve composed for the Jam will be performed live. Exciting!

Join in as you make a game in 72 hours with a team, or if you want to go hard-mode, 48 hours solo! Meet up with other rapid game developers! Eat a lot of junk food (including free pizza)! And most important of all, have fun!

RSVP at the links below!

rsvp-facebook rsvp-meetup

P.S. For parking, the Uncle Sams parking garage — which is only one block away from our office — is free during weekends and after 6:00 PM on the weekdays. We highly recommend parking there.
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Social Night: New Year & Pre-Global Game Jam Party (January 10, 6:30pm)

It’s social night again and let’s celebrate 2018 with our favorite analog and digital games! It’s also a great opportunity to get some tips and tricks for Global Game Jam from experienced game jammers. And as usual, feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

RSVP at the links below!

rsvp-facebook rsvp-meetup

Ludum Dare 40 games made here at Tech Valley Game Space

Hello, fellow Space Cadets! We’re bringing back an old classic where we list the latest games created in the capital region of New York from game jams.  With Ludum Dare 40 over, here is what’s new!

Rogue

You find a castle, in hopes of gaining treasure, but you find Dracula and he sends you into the deepest of Dungeons. He also turns you into a vampire, laughing as he returns to the highest spire. Being a ninja you escape your cell, but can you avoid the lights, and enemies that come your way while collecting all the gold?

Randomly Relentless Rumble

Get to the door without dying! Watch out for spiders and the things that they carry. If they drop an item, you are cursed to pick it up and use it as a weapon. Not all items are good weapons (glass items, for example) and not all weapons can be used more than once. The more items you have, the more you switch between them! You don’t get to pick which weapon you get to use next (you know, because of the curse…)

Dream Catcher

The idea behind this game was originally to make a beat-em-up where you chose the number of hearts you entered the level with. Your character became more “corrupt” the more hearts you took, however, if you died you would get more corruption than if you just went in with max hearts.

Obviously the game is highly unfinished, but I still wanted to hear what some people might think about where exactly the flaws are or what they would like to see if the game were to continue. I plan on making updates to this game once the rating period is over based on everyone’s feedback, so feel free to keep it downloaded if you’re curious to see where it goes.

Stuck in Parallel

Spelunker Johny discovers one of the greatest world mysteries: colored lanterns that reveals a new world! With the cave’s main entrance closed off, however, he must rely on these lanterns to hop between different parallel universes and reach towards the exit. But what dangers lie behind these unexplored territories?

Social Night: Ludum Dare Party (December 13, 6:30pm)

It’s social night again and let’s celebrate with Ludum Dare games (and board games, too)! Time to get together, gather ’round some games, and get social! Feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

RSVP at the links below!

rsvp-facebook rsvp-meetup

Ludum Dare 40 (December 1st, 8:00pm)

The time has come…to make games for the 40th tri-annual online game jam, Ludum Dare!

No experience in making games necessary! This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines. We will be going through game idea brainstorming and team building exercises to help you jump start your way to making games!

Join in as you make a game in 72 hours with a team, or if you want to go hard-mode, 48 hours solo! Meet up with other rapid game developers! Eat a lot of junk food! And most important of all, have fun!

RSVP at the links below!

rsvp-facebook rsvp-meetup

P.S. For parking, the Uncle Sams parking garage — which is only one block away from our office — is free during weekends and after 6:00 PM on the weekdays. We highly recommend parking there.
Read more

Ludum Dare 39 (July 28th, 8:00pm)

The time has come…to make games for the 39th tri-annual online game jam, Ludum Dare!

No experience in making games necessary! This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines. We will be going through game idea brainstorming and team building exercises to help you jump start your way to making games!

Join in as you make a game in 72 hours with a team, or if you want to go hard-mode, 48 hours solo! Meet up with other rapid game developers! Eat a lot of junk food! And most important of all, have fun!

RSVP at the links below!

rsvp-facebook rsvp-meetup

P.S. For parking, the Uncle Sams parking garage — which is only one block away from our office — is free during weekends and after 6:00 PM on the weekdays. We highly recommend parking there.
Read more