Continuing our series of updating past Lesson Nights, we will be covering the most popular Visual Novel engine, Ren’Py! Presenter Frederika Edgington-Giordano Description Almost three years ago, in February of 2016 , TVGS had a lesson night on Ren’Py. Since that time, Ren’Py has had some updates. Ren’Py is a great introductory tool to create…Continue reading Lesson Night: Making Visual Novels with Ren’Py – Rebooted! (January 10th, 6:30pm)
Description: Once again we are doing Micro-talks! If you have a short lesson that you’ve always wanted to try out or a cool story from your own experiences in game development, this is your chance to shine! Submission form: goo.gl/forms/TegMItz6mgjsnwgJ2
Presenter: Taro Omiya Description: Our next monthly game-creating tutorial will return with the basics: an introductory tutorial on Unity. This will be a hand-on course, so please come in with your laptop with Unity installed! We’ll be making a simple 3D first-person perspective game that will cover the following topics: • Importing pre-made assets •…Continue reading Lesson Night Remastered: Crash Course Introduction to Unity (September 19th, 6:30pm)
Presenter: Greg Lyons Description: Have no coding background but still want to make your own games? Hesitant to start making games because you feel coding is an obstacle? Want to try out Unity3D? If you answered ‘yes’ to any of these questions, this lesson is for you! In this hands-on lesson, students will learn the…Continue reading Lesson Night: The Vocabulary of Unity3D: Unity3D for non-programmers (April 18th, 6:30pm)
Presenter: Taro Omiya Description: Unity, one of the most popular game making tools, is jam-packed with features like state-of-the-art 3D graphics, an efficient physics engine, and ability to build for PC, mobile, consoles, AR, VR, and Mixed Reality. But did you also know that you can add split-screen without any scripting? Or add echo zones…Continue reading Lesson Night: Unity Features You May Not Have Known About! (February 21st, 6:30pm)
First time attending this event? Please sign-up in our short form over here: goo.gl/JwpJzx if you haven’t already done so. TAO (TVGS Art Orbit) group kickoff lesson! Want to learn or improve your game art skills? Have a question about creating art or want to make a game that you are working on look better?…Continue reading Orbit: TAO group – Game Art Tips & Tricks (May 11, 7pm)
Abi Johnson will discuss how simple it is to create an interactive story or choose-your-own-adventure game with Twine. No programming knowledge is needed! Twine publishes in HTML, so sharing your work is extremely simple as well. Bringing a laptop is suggested if possible. Get Twine for free at http://twinery.org/
Would you like to be able to create 3D games, assets, and even entire levels? And would you like to do it all free? Well, we can show you how to do precisely that with Blender!
Blender is a powerful, free and open-source 3D modeling tool. It is also quite versatile, allowing you to not only build assets for games but also make animations, bake textures, create graphic designs, and even add interactivity using Blender’s integrated game engine.
In this class we’ll go over an introduction to the Blender interface, including basic building and using modifiers. If we have time, we’ll also cover creating textures and materials. Questions are welcome, and we’ll have more in-depth video tutorials and project files you can edit freely….Continue reading Lesson Night: Build 3D Assets With Blender (December 16th, 2015)
Why are some levels memorable, and others forgettable? We’ll be answering these questions and more in our introduction to level design. In this lesson, we’ll discuss the following topics: What is level design, and how it differs from environmental art. What are some useful skillsets for level design. The recommended tools and methods to design…Continue reading Principles In Level Design (October 21, 2015)