Lesson Night Remastered: Crash Course Introduction to Unity (September 19th, 6:30pm)

Presenter: Taro Omiya

Our next monthly game-creating tutorial will return with the basics: an introductory tutorial on Unity. This will be a hand-on course, so please come in with your laptop with Unity installed! We’ll be making a simple 3D first-person perspective game that will cover the following topics:

• Importing pre-made assets
• Creating objects with super-fun physics
• Using images to add visually-pleasing patterns to your objects
• Learn what the heck materials are, and how to make your game look realistic (or shiny)
• How to manipulate the sun with lighting
• Adding sound effects
• Get a quick introduction on scripting

Note: please download Unity version 2018.1 or higher. Once finished, open Unity, login, then switch to your favorite web browser and navigate to the link below. Click the button, “Add to My Assets” to download the assets to your computer.

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Lesson Night: The Vocabulary of Unity3D: Unity3D for non-programmers (April 18th, 6:30pm)

Presenter: Greg Lyons

Have no coding background but still want to make your own games? Hesitant to start making games because you feel coding is an obstacle? Want to try out Unity3D? If you answered ‘yes’ to any of these questions, this lesson is for you!
In this hands-on lesson, students will learn the basics for creating games in Unity3D. The lesson will focus on demystifying Unity3D’s scripting and visual language. No coding experience is recommended for this lesson, which is aimed at showing students that they do not need to be a programmer to make games.
The lesson is taught by Greg Lyons, a college instructor currently working at University at Albany and The College of Saint Rose. Like the intended audience for the lesson, Greg does not have a background in programming but believes game design should be the new focus for composition classrooms. He has been featured at Playcrafting and has a website with further teaching and educational materials, www.gwlyons.com, which includes links to his YouTube channel with further Unity3D tutorials aimed at non-programmers.
To prepare for the lesson, it is highly recommended that prospective students have Unity3D installed and running on their personal devices prior to the class, but not required.
If you do not have a device available, you may be asked to team up with someone who does, or you may follow along without a device.

This lesson is wheelchair accessible.

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Lesson Night: Unity Features You May Not Have Known About! (February 21st, 6:30pm)

Presenter: Taro Omiya

Description: Unity, one of the most popular game making tools, is jam-packed with features like state-of-the-art 3D graphics, an efficient physics engine, and ability to build for PC, mobile, consoles, AR, VR, and Mixed Reality. But did you also know that you can add split-screen without any scripting? Or add echo zones for your audio? Self-proclaimed local Unity expert Taro Omiya will go over some lesser known, but useful features in this powerful tool.

Special Notes:

  • A laptop with Unity3D installed

About the instructor:
Taro Omiya is the sole developer who founded Omiya Games, an experimental indie studio that creates many renowned game jam games such as first-place winner of Ludum Dare 37’s innovation category, The Recursive Dollhouse. His tools-of-choice are Unity, C#, and bits of Photoshop, Blender, and Garage Band here-and-there. His open-source game jam projects are available on Itch.io, and their source code is on his BitBucket page.

RSVP at the links below!

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Beginners Guide to Game Developers Conference (February 26, 2015)

Our next Twitch.tv live-stream will be on a beginners guide to navigating and utilizing the Game Developers Conference (GDC) at the Moscone Center in San Francisco on March 1st through March 6th. Joining us on our Tech Valley Game Space channel will be Jamey Stevenson, Terence Tolman, and Brian Shurtleff — all GDC veterans — to discuss about their methods on dealing with GDC. Check us out on Twitch.tv at February 26th, starting at 7:30 PM EST. We will be answering any questions on the chat as well, so join in!

For convenience, we’ve created a reminder at Meetup below.

Beginners Guide on Game Developers Conference (GDC)

Thursday, Feb 26, 2015, 7:30 PM

No location yet.

0 Space Cadets Went

What should one do at the largest conference for game developers in the world? Join Jamey Stevenson, Terence Tolman, and Brian Shurtleff on Twitch.tv to discuss what is the best way to utilize Game Developers Conference (GDC) on March 1st at the Moscone Center in San Francisco, CA.The stream will be available in the TVGS Twitch.tv channel at the s…

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Lost Marbles

Devs Play Lost Marbles (February 5, 2015)

Keith Morgado from Binary Takeover will be live-streaming, playing his game, Lost Marbles at Tech Valley Game Space on February 5th, starting at 7:00 PM EST. He’ll be explaining how he came up with the game idea, and the decisions he made on each level. For convenience, we’ve created a reminder at Meetup below.

Devs Plays Lost Marbles

Thursday, Feb 5, 2015, 7:00 PM

Tech Valley Game Space
291 River St, Suite 304 (3rd floor) Troy, NY

4 Space Cadets Went

Developer from Binary Takeover, Keith Morgado, will play and describe his game, Lost Marbles, on Twitch.tv. Hang around on the Twitch chat for some fun Q & A!We’ll be live streaming at the channel below: http://www.twitch.tv/techvalleygamespace/Note: since this is an online event, this Meetup is only a reminder that can be added to your calenda…

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We’ll be streaming this devs play on our Tech Valley Game Space channel on Twitch.tv, so check it out!

Edit: the recording has been uploaded on Youtube!

Global Game Jam 2015 Post Mortem (January 28, 2015)

We have a meeting at the Game Space on January 28th, starting at 6:00 PM EST. This time, we’ll be discussing about what it was like to make a game in 48 hours at the Global Game Jam 2015. You can sign up in the Meetup below.

Global Game Jam Post Mortem Open Discussion

Wednesday, Jan 28, 2015, 6:00 PM

Tech Valley Game Space
291 River St, Suite 304 (3rd floor) Troy, NY

4 Space Cadets Attending

Let’s talk about how Global Game Jam went for everyone, what went right, and what went wrong.  This is an open discussion for both those who’ve participated this year, and those who haven’t but are interested in making games to learn about how to approach game jams.Note that the showcase of Global Game Jam games is scheduled two weeks after this o…

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For those who can’t make it, we’ll live-stream the discussion on 7:00 PM EST at Twitch.tv!

Edit: the podcast has been uploaded to Youtube: