[IGDA Albany] The Pragmatism of Inclusivity: Social Justice in the Gaming Industry (September 5th, 7:00 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month, Muse en Lystrala will present “The Pragmatism of Inclusivity: Social Justice in the Gaming Industry.”.

The talk will begin at 7 pm; feel free to come in as early as 6 or stay until 9 if you’d like to mingle.

Talk Details

In this frank and open talk, gamer and musician Muse en Lystrala focuses not on the moral considerations of social justice, but the practicality of its inclusion in the gaming industry. Relaying industry statistics and both personal anecdotes and others’ stories of successes and failures relating to the paradigm of social justice, Muse illustrates how the pragmatism of inclusivity has benefited both individuals and companies – and how it can positively transform and expand the gaming industry.

About the Speaker

Muse en Lystrala is a musician, writer, artist, and humanities scholar. She is the director of classical ensemble Geek Musica – an ensemble specializing in the performance of video game and film music – for which she arranges works and performs on voice, viola, and percussion. Earlier this year, she began composing for video games. She is the progenitor of darkwave/EBM project Sirenne and the lead singer and programmer of symphonic metal band Crown of Melusine. Muse teaches music and acrylic painting, and undertakes regular modeling work for several local art classes. Originally from Providence, Rhode Island, she resides in Albany with three cats, many musical instruments, and far too many tubes of paint.

RSVP at the links below!

[IGDA Albany] Communicating Your Way to a Better Sounding Game (June 6th, 6:00 pm)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Amanda Laven, and she will provide the talk, “Communicating Your Way to a Better Sounding Game.” The presentation will provide a list of unique game design challenges VR brings to the table.

The talk will begin at 7 pm; feel free to come in as early as 6 or stay until 9 if you’d like to mingle.

Talk Details

They say music is a universal language, but at times trying to discuss audio can feel more like sending a transmission into deep space and hoping an alien lifeform can decipher it. In this talk, Amanda will discuss how to communicate with a composer, including how to structure a deliverables list and the best (and worst) ways to talk about how you want your game to sound. The discussion will include an interactive component for those interested to see how a composer might interpret their musical requests as well as a glimpse into the pre-composing process.

About the Speaker

Amanda Laven was born with an NES controller in her hand…not really, but she was handed one shortly thereafter and has been a rabid gamer ever since. She has a BA in Music from Union College, then went on to earn her MFA in Music Composition with a focus on scoring for media from the Vermont College of Fine Arts. She is a member of the Game Audio Network Guild, the International Game Developers Association (Albany, NY chapter), and the Materia Collective.

RSVP at the links below!

rsvp-facebook rsvp-meetup

Music and Audio for Games in FL Studio (September 16, 2015)

Sound effects and music are a great way to add player feedback, establish a mood, and just generally make your games feel polished. This lesson will provide some basic information on how digital audio works and offers a crash course on how to navigate FL Studio’s interface to get you creating music for your games. Learn the vocabulary and common audio effects used by sound designers to help you create just the sounds you’re looking for!

Requirements:

Your own Windows laptop with the FL Studio 12 demo pre-installed if you want to follow along on your own computer (though it’s not required!)

As usual, please RSVP in the Facebook event or Meetup below:

Music and Audio for Games in FL Studio

Wednesday, Sep 16, 2015, 6:00 PM

Tech Valley Game Space
291 River St, Suite 304 (3rd floor) Troy, NY

1 Space Cadets Attending

Sound effects and music are a great way to add player feedback, establish a mood, and just generally make your games feel polished. This lesson will provide some basic information on how digital audio works and offers a crash course on how to navigate FL Studio’s interface to get you creating music for your games. Learn the vocabulary and common au…

Check out this Meetup →