Unity Physics

Lesson Night: Physics in video game design with Unity (August 17)

In this class Klil H. Neori will demonstrate some applications of concepts from physics to designing responsive and credible games. The class will have two main parts: Basic physics in the Unity Engine: movement, collision, forces and friction. Using physics to control your game, featuring three main examples: platforming, space exploration, and drag-and-drop. Klil H….Continue reading Lesson Night: Physics in video game design with Unity (August 17)