[IGDA Albany] Communicating Your Way to a Better Sounding Game (June 6th, 6:00 pm)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Amanda Laven, and she will provide the talk, “Communicating Your Way to a Better Sounding Game.” The presentation will provide a list of unique game design challenges VR brings to the table.

The talk will begin at 7 pm; feel free to come in as early as 6 or stay until 9 if you’d like to mingle.

Talk Details

They say music is a universal language, but at times trying to discuss audio can feel more like sending a transmission into deep space and hoping an alien lifeform can decipher it. In this talk, Amanda will discuss how to communicate with a composer, including how to structure a deliverables list and the best (and worst) ways to talk about how you want your game to sound. The discussion will include an interactive component for those interested to see how a composer might interpret their musical requests as well as a glimpse into the pre-composing process.

About the Speaker

Amanda Laven was born with an NES controller in her hand…not really, but she was handed one shortly thereafter and has been a rabid gamer ever since. She has a BA in Music from Union College, then went on to earn her MFA in Music Composition with a focus on scoring for media from the Vermont College of Fine Arts. She is a member of the Game Audio Network Guild, the International Game Developers Association (Albany, NY chapter), and the Materia Collective.

RSVP at the links below!

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[IGDA Albany] Can We Move the Furniture? Using Intelligent Design to Guide Players (November 8, 7:00 PM)

IGDA Albany has a professional talk every 1st Wednesday of the month, except when they don’t. This month’s IGDA Albany speaker is Stephen Kohler, and he will provide the talk, “Can We Move the Furniture? Using Intelligent Design to Guide Players.” The presentation will describe the game design challenges behind escape rooms and live role-playing games (LARPs).

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

In the digital realm, the game designer has (mostly) full control over the range of actions that players can take. However, games that take place in physical reality, such as escape rooms, can’t choose to limit player actions by just not programming them in. How can a designer design their environments to guide players towards desired actions, and away from detrimental ones, without coming across as too condescending? And how can you do so with game challenges actively designed to be non-obvious, such as puzzles? This talk will cover observations and theories from the first six months of running an escape room, and the lessons learned regarding teaching players without using brute-force tutorials or directions.

About the Speaker

Stephen Kohler is the CEO of Lime Shirt Studios LLC, and the designer and co-founder of Enigmatic Escapes, Troy’s first escape room. He also runs theatrical-style live action roleplaying games as the head of Lime Shirt LARPing, and has given several talks at the New England LARP theory convention, NELCO, about the logistics of running live-action roleplaying games. He’s been involved with running and analyzing games of one kind or another for over a decade, both at an amateur and professional level.

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[IGDA Albany] Who is WB Games New York (October 4, 7:00 PM)

IGDA Albany has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Steven Flenory, and his talk will describe what his tools-developing subsidiary does, and how it improves their publisher’s development process.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

WB Games New York is the online services development team for all of WB Games. The team within WB Games has a long history of building game services that increase engagement, and extend the life of games years after their initial release. This talk will provide an overview of the type of software that is built at WB Games New York, and the role that the team will be playing in making our games more digitally powered.

About the Speaker

Steven Flenory is the Studio Head of WB Games New York. He has led technology teams for over 16 years, and has launched online game services for many AAA video game publishers, including names such as WB Games, 2K Games, Activision, Namco-Bandai, and Bethesda Softworks.

Please RSVP using the links below:

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