IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is C.J. Kershner, and he will provide the talk, “Songs of Solitude: Telling More Story with Less.” The presentation will look into creative methods of storytelling utilized in games without using speech or written dialog.
The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.
How do you tell a story without words? How do you create a world rich with history without reams of lore? Is it possible to guide players through an emotionally resonant experience if you haven’t even taught them the mechanics? Every so often a game comes along that captures the hearts and imaginations of players, yet uses few – if any – of the traditional elements associated with narrative in video games, or uses them in unexpected ways. This talk studies several minimalist games, attempts to identify common elements, explore the psychological reasons they affect players, and offer suggestions on if, and how, they might be used in our own work.
About the Speaker
C.J. Kershner is the head of Polyhedron Productions, an independent studio and narrative consultancy. By the time you read this, he will have (hopefully) finished work on a point-and-click game produced and set in the Middle East. Previously, he wrote about stabbing people in Victorian London (for which he received a WGA Award nomination), encouraged players to shoot endangered animals in the Himalayas for a fashion show, and attempted to justify a full-scale North Korean invasion of the United States. He likes adventure, arts and crafts, and alcohol. He hates social media.
Welcome to the new and improved project night, where we’ll be collaborating on a shared mission: create a game together in one month!
Last month, we held our third “shark tank” session, where anyone with a game idea was invited to present a five minute pitch. The pitches were then voted on by attendees, and a team of TVGS volunteers have been working together over the intervening month to develop the concept that received the most votes into a working prototype.
Now that a full month has elapsed, the progress that was made on the winning project (“TVGS Arcade Cabinet”) will be presented. The team will share their results at this meeting, and provide time for feedback and questions.
Based on the strong response to the “shark tank” series, we will be keeping it going as a recurring monthly event. That means participants at this event will again have a chance to pitch a game idea, all for an opportunity to lead a group of TVGS volunteers in a team effort to develop that idea into a functional prototype over the month ahead.
We ask that you also please RSVP in the Facebook event or Meetup below:
Project Night: TVGS Arcade Cabinet & Shark Tank 4
Wednesday, May 25, 2016, 6:00 PM
Tech Valley Game Space 30 Third Street Troy, NY
5 Space Cadets Went
Welcome to the new and improved project night, where we’ll be collaborating on a shared mission: create a game together in one month!Last month, we held our third “shark tank” session, where anyone with a game idea was invited to present a five minute pitch. The pitches were then voted on by attendees, and a team of TVGS volunteers have been worki…
2-Player Puzzle Game. One player is the Scientist, the other player is the Fly. Entering different teleporters at the same time will combine DNA and give special abilities. The objective is to enter the same teleporter together to become normal again.
A sport about killing the highest weight of animals!
This game is a top down, single screen arena, where the player moves around the environment looking for animals to kill. The animals will have AI that makes them run away from contact and the direction of damage. Animals will not always die from one hit, and there will be gore and real sounds to make the experience horrifying. The player must drag the bodies back to the house by hand, and will move slower depending on the weight of the bodies. Some weapons will cause the animal to lose weight from overkill. Better weapons can be found in the Shoppee. Are you a monster?
A quick 5 minute or less game. Even quicker if you don’t like it.
“You are the monster”! All you need to do is hit space and watch it unfold.
There is a secret revealed when you complete the game, so spend those 10 minutes unlocking everything because frankly, it’s worth it.
(There’s been a lot of people stating they can’t figure out the secret… Think of konami, and if you still can’t get it googling “Konami” and “secret codes” should get you there 😉 )
As a traveller in a foreign land, you must learn the language of these strange creatures to let them help you make your way through. Find all the alien words and talk to everyone you meet, and you could unlock the power of the monsters!