Construct 3 was recently released and our resident Q&A person will go through some she has found in this 5-10 min talk.
Show and Tell (YOU!)
Project updates! (Tell everyone about your current project, what you’ve learned, what’s new, and where you’re going!)
Time dedicated to serving the community at large! (Do you want to present a game idea for feedback? Need people to help out on it? Need some brainstorming to help flesh it out? Have some concept art to show?)
Get ready, space cadets, because our next monthly Game Club is starting! Game club is a monthly podcast discussion on a game chosen by a selected host. Our next host is Sam, and his selection is:
Castlevania: Symphony of the Night
Description: As a descendant of Dracula, you must end the vampire bloodline. Can you rid the world of this unspeakable terror? Uncover the mystery of Castlevania, and challenge an adventure as legendary as its name in this classic PS1 adventure.
The discussion will take place on May 17th. Newcomers to the group have higher chance of selecting the next month’s game! As usual, this selection is meant to be played before the time of the meeting. A few hours in the game will be enough to discuss!
Hello, fellow Space Cadets! With Ludum Dare 41 over, we’re here to bring up a list of the latest games created in the capital region of New York from this game jam. The theme this time was, “Combine 2 Incompatible Genres,” which certainly stretched the imagination of these creators. Check them out!
Type the text shown for each part of the promo. Take as much time as you need and then press the “Talk Smack!” button. For each segment of the promo, half-credit is given for capitalization mistakes, and no credit is given if there are any other mistakes. If you get enough credit, more than half of the credits possible, after finishing the promo, you will get a good ending for the promo, and otherwise you will get worse endings. Finish all 4 promos to go to the credits and complete the game!
Paintsmack! Combat painting with Ross Bob. NOW WITH CREATIVE MODE!
Grab your paint and tap “A” to do happy little brushes against the canvas. Do your best to finish the painting before all the happy little critters steal away with your paint or the time runs out. Take a picture of your masterpiece afterwards and share it with the world!
This game is a top-down, turn-based, fighter. The game as an experiment and opportunity to learn C++ and the SFML library. Unfortunately, the best fighter elements weren’t added, but the mechanics are written down in the README.md.
Being the Ludum Dare after Valentine’s Day, it seemed like the perfect time to work on a 2 player cooperative game for gamers to enjoy with their significant others. But, given the theme, what genre could we combine with cooperative play to make a truly romantic experience that would bring couples together the world over? The answer was clear: QWOP. In Salty Scuttle, each player controls one leg of a crab who is trying to migrate to their new home for the new season. Try to help them go as far as possible without flipping them over onto their back!
IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany meeting is a bit special! We’ll be joining The Upstate Alliance for The Creative Economy (ACE) for their Mixer and talk — “Intersection of Media and Digital Art” delivered by Karen Helmerson of the New York State Council on the Arts. The event will additionally feature freelancer discussions, demonstrations, and tours of the equipment and services offered by the Tech Valley Game Space and Tech Valley Center of Gravity.
The event will start on Wednesday, May 2nd, at 5:30 PM, and will run until 7:30 PM. It is free to attend, but registration is required due to limited space. Please visit the registration page (link below) to ensure a spot:
Karen Helmerson is Senior Program Officer for Electronic Media, Film and Visual Arts at the New York State Council on the Arts (NYSCA), funding the arts and culture in New York State. Ms. Helmerson oversees the allocation of 2.8 million dollars to more than 300 non-profit arts and cultural organizations annually. Her responsibilities at NYSCA include the facilitation of seminars and focus groups on new media research and technology advancements, and professional development on sustainability in non-profit management.
This upcoming Saturday, The Atrium (across the street from TVGS) will showcase a large array of student-developed games from 3+ colleges in the region! We’ll be celebrating GameFest with exhibitors from Rensselaer Polytechnic Institute. Our booth will be open for locally created games as well, so bring in your own systems and get ready to show off your game!
The showcase is free and open to everyone, and we welcome you to show off games that are in any state of completion. So bring along your project for some playtesting and feedback, or just stop by and join in the fun!
It’s social night again and let’s celebrate with Ludum Dare games (and board games, too)! Time to get together, gather ’round some games, and get social! Feel free to bring in some of your own games, too!
Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!
Have no coding background but still want to make your own games? Hesitant to start making games because you feel coding is an obstacle? Want to try out Unity3D? If you answered ‘yes’ to any of these questions, this lesson is for you!
In this hands-on lesson, students will learn the basics for creating games in Unity3D. The lesson will focus on demystifying Unity3D’s scripting and visual language. No coding experience is recommended for this lesson, which is aimed at showing students that they do not need to be a programmer to make games.
The lesson is taught by Greg Lyons, a college instructor currently working at University at Albany and The College of Saint Rose. Like the intended audience for the lesson, Greg does not have a background in programming but believes game design should be the new focus for composition classrooms. He has been featured at Playcrafting and has a website with further teaching and educational materials, www.gwlyons.com, which includes links to his YouTube channel with further Unity3D tutorials aimed at non-programmers.
To prepare for the lesson, it is highly recommended that prospective students have Unity3D installed and running on their personal devices prior to the class, but not required.
If you do not have a device available, you may be asked to team up with someone who does, or you may follow along without a device.
Get ready, space cadets, because our next monthly Game Club is starting! Game club is a monthly podcast discussion on a game chosen by a selected host. Our next host is Anthony, and his selection will be:
Genre: Farming and role-playing simulator.
Developer: Eric Barone
Description: You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life!
The discussion will take place on April 19th. Newcomers to the group have higher chance of selecting the next month’s game! As usual, this selection is meant to be played before the time of the meeting. A few hours in the game will be enough to discuss!
Welcome to TVGS Transmissions! This is our weekly livestream event where we’ll be playing video games with the TVGS community! You are welcome to be a part of the stream by coming by the the space during the stream, or by joining online on our Twitch or Youtube channels! Please be aware that if you participate you will be audibly and possibly visually recorded.
This week is Build A Game, where a member of the TVGS community works on a game using audience suggestions! We’re five episodes into John’s game; we have Chinchillas in hats, exploding dust bags, and martian meteorites raining from the sky. Lets try and weave this all together into a game!
Check out the start of the series, and RSVP to the space at the links below!
IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Chris Caulfield, and he will provide the talk, “Game Design and VR: Designing for a New Medium.” The presentation will provide a list of unique game design challenges VR brings to the table.
The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.
In this talk, Chris will discuss game design in the exciting medium of VR. The main focus of the talk will be on the unique constraints of designing games for VR compared to designing non-VR games, as well as how to design within these limitations. He will also describe design issues he has noticed in popular VR games and explain why you should avoid them.
About the Speaker
Chris Caulfield is a lifelong gamer with a love of analyzing what makes good games good and is a passionate programmer. He is combining these talents for his first venture into professional game development as a co-founder of Catapult Games, a VR game development company. Chris is the lead designer and game director for Catapult Games’ first title, Don’t Look Down, a VR climbing game inspired by classic platformers like Super Mario Bros.