Game Club: Castlevania: Symphony of the Night (hosted by Sam) (May 17th, 7:30PM)

Get ready, space cadets, because our next monthly Game Club is starting! Game club is a monthly podcast discussion on a game chosen by a selected host. Our next host is Sam, and his selection is:

Castlevania: Symphony of the Night
Genre: Platform-Adventure.
Developer: Konami

Description: As a descendant of Dracula, you must end the vampire bloodline. Can you rid the world of this unspeakable terror? Uncover the mystery of Castlevania, and challenge an adventure as legendary as its name in this classic PS1 adventure.

The discussion will take place on May 17th. Newcomers to the group have higher chance of selecting the next month’s game! As usual, this selection is meant to be played before the time of the meeting. A few hours in the game will be enough to discuss!

RSVP at the links below!

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TVGS Community Night (May 23th, 6:30pm)

Community Updates (TVGS members)

  •  A presentation on what’s happening in the local area.
  •  Any recent updates regarding TVGS.

Orbit Updates

Each Orbit Group will have a chance to discuss what has been happening with their group, what will be happening and anything else they have to say.

Coordinator Talks 

Each Coordinator will have a chance to update the community on what is going in their respective area.

Demonstration!

Title: Construct 3 Bugs
Presenter: Frederika Edgington-Giordano

Construct 3 was recently released and our resident Q&A person will go through some she has found in this 5-10 min talk.

 

Show and Tell (YOU!)

  • Project updates! (Tell everyone about your current project, what you’ve learned, what’s new, and where you’re going!)
  • Time dedicated to serving the community at large! (Do you want to present a game idea for feedback? Need people to help out on it? Need some brainstorming to help flesh it out? Have some concept art to show?)

 

 

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[IGDA Albany] Intersection of Media and Digital Art (May 2nd, 5:30 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany meeting is a bit special! We’ll be joining The Upstate Alliance for The Creative Economy (ACE) for their Mixer and talk — “Intersection of Media and Digital Art” delivered by Karen Helmerson of the New York State Council on the Arts. The event will additionally feature freelancer discussions, demonstrations, and tours of the equipment and services offered by the Tech Valley Game Space and Tech Valley Center of Gravity.

The event will start on Wednesday, May 2nd, at 5:30 PM, and will run until 7:30 PM. It is free to attend, but registration is required due to limited space. Please visit the registration page (link below) to ensure a spot:

events.r20.constantcontact.com/register/event?oeidk=a07ef916scn065dd067&llr=9rpfx7yab

About the Speaker

Karen Helmerson is Senior Program Officer for Electronic Media, Film and Visual Arts at the New York State Council on the Arts (NYSCA), funding the arts and culture in New York State. Ms. Helmerson oversees the allocation of 2.8 million dollars to more than 300 non-profit arts and cultural organizations annually. Her responsibilities at NYSCA include the facilitation of seminars and focus groups on new media research and technology advancements, and professional development on sustainability in non-profit management.

GameFest @ The Atrium (May 5th, 11:00 AM – 4:00 PM)

This upcoming Saturday, The Atrium (across the street from TVGS) will showcase a large array of student-developed games from 3+ colleges in the region! We’ll be celebrating GameFest with exhibitors from Rensselaer Polytechnic Institute. Our booth will be open for locally created games as well, so bring in your own systems and get ready to show off your game!

The showcase is free and open to everyone, and we welcome you to show off games that are in any state of completion. So bring along your project for some playtesting and feedback, or just stop by and join in the fun!

Social Night: Ludum Dare Party (May 9th, 6:30 PM)

It’s social night again and let’s celebrate with Ludum Dare games (and board games, too)! Time to get together, gather ’round some games, and get social! Feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

Lesson Night: The Vocabulary of Unity3D: Unity3D for non-programmers (April 18th, 6:30pm)

Presenter: Greg Lyons

Description:
Have no coding background but still want to make your own games? Hesitant to start making games because you feel coding is an obstacle? Want to try out Unity3D? If you answered ‘yes’ to any of these questions, this lesson is for you!
In this hands-on lesson, students will learn the basics for creating games in Unity3D. The lesson will focus on demystifying Unity3D’s scripting and visual language. No coding experience is recommended for this lesson, which is aimed at showing students that they do not need to be a programmer to make games.
The lesson is taught by Greg Lyons, a college instructor currently working at University at Albany and The College of Saint Rose. Like the intended audience for the lesson, Greg does not have a background in programming but believes game design should be the new focus for composition classrooms. He has been featured at Playcrafting and has a website with further teaching and educational materials, www.gwlyons.com, which includes links to his YouTube channel with further Unity3D tutorials aimed at non-programmers.
To prepare for the lesson, it is highly recommended that prospective students have Unity3D installed and running on their personal devices prior to the class, but not required.
If you do not have a device available, you may be asked to team up with someone who does, or you may follow along without a device.

This lesson is wheelchair accessible.

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Game Club: Stardew Valley (hosted by Anthony) (April 19th, 7PM)

Get ready, space cadets, because our next monthly Game Club is starting! Game club is a monthly podcast discussion on a game chosen by a selected host. Our next host is Anthony, and his selection will be:

Stardew Valley
Genre: Farming and role-playing simulator.
Developer: Eric Barone

Description: You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life!

The discussion will take place on April 19th. Newcomers to the group have higher chance of selecting the next month’s game! As usual, this selection is meant to be played before the time of the meeting. A few hours in the game will be enough to discuss!

RSVP at the links below!

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[IGDA Albany] Game Design and VR: Designing for a New Medium (April 5th, 7:00 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Chris Caulfield, and he will provide the talk, “Game Design and VR: Designing for a New Medium.” The presentation will provide a list of unique game design challenges VR brings to the table.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

In this talk, Chris will discuss game design in the exciting medium of VR. The main focus of the talk will be on the unique constraints of designing games for VR compared to designing non-VR games, as well as how to design within these limitations. He will also describe design issues he has noticed in popular VR games and explain why you should avoid them.

About the Speaker

Chris Caulfield is a lifelong gamer with a love of analyzing what makes good games good and is a passionate programmer. He is combining these talents for his first venture into professional game development as a co-founder of Catapult Games, a VR game development company. Chris is the lead designer and game director for Catapult Games’ first title, Don’t Look Down, a VR climbing game inspired by classic platformers like Super Mario Bros.

Please RSVP using the links below:

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[Orbit: 3D Game Design] IK Animation (April 5th, 7:00 PM)

First time attending this event? Please sign-up in our short form over here:goo.gl/JwpJzx

Looking to step up your game development skills by diving into 3D? This mentorship group is for you! The 3D Game Design Orbit mentorship group can help provide you answers and resources to any questions you may have on a variety of popular 3D game engines, including Unity 3D.

This session, Taro Omiya will provide a tutorial on how to utilize Unity’s Inverse Kinematic (IK) animations. This technique is useful for using scripting to make a humanoid character’s limbs twist, turn, and move to a target point in a natural way.

The 3D Game Design Orbit group will meet on the 1st and 4th Thursday of the month at Tech Valley Game Space and will provide opportunities for participants to share information, discuss projects, ask questions and obtain guidance from experienced mentors.

About Orbit

Orbit is a community-driven mentorship program designed to provide greater opportunities for learning and collaboration at Tech Valley Game Space than ever before!

The goal of Orbit is to bring local game makers (and aspiring game makers!) together based around mutual interests, and provide a consistent environment for sustained skill development, personal growth, and community building.

RSVP at the links below!

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Social Night: Doodle Fail (April 11th, 7:00 pm)

It’s social night again and let’s celebrate with board games, card games, social games, and of course, video games! Time to get together, gather ’round some games, and get social! Feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

This month’s optional theme is a locally developed card game titled, Doodle Fail. It’s a silly party game about sketching a picture based on a sentence generated by 3 cards. Come check it out!

RSVP at the links below!

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