TVGS is looking for volunteers to fill seven key Coordinator roles! Please consult this info document for details about each role: Coordinator Info
The volunteer sign up document will remain open until Wednesday, August 15th. If you volunteer, you will be expected to attend this Coordinator selection meeting on Wednesday, August 29th. The group of Coordinators will be chosen at this meeting, and will serve a term of 3 months.
Hey all! I’m John, the organizer for the game club discussion and podcast. Over the last few months, we’ve been looking at ways that we can improve both the game club discussion and the podcast, and starting this month we’re enacting some of those changes. Since game club is one of our more popular events, and has mostly been unchanged since we started it 3 years ago, I felt that it would be necessary to write this post up detailing the changes we’re making.
First major change: We’re switching methods on how we’re deciding on hosts, we now have a signup sheet to put yourself down as a future host for game club. We’ll be doing it first come, first served, but this makes it guaranteed that you’ll host at some point in the future. We also now have a mailing list specifically for game club so you’ll get emailed when a game and/or host is selected. You can find the sign up for both at the link here.
Our second major change is we are going to stop recording the monthly discussions from here on out. There’s a large number of reasons for this, but the main one is that any changes we would make to the podcast would alter the way we conduct the discussion, which we are happy with already! So our plan is that we’re going to separate them out, game club discussions as they are now will remain the same, and the podcast discussions will be relaunched as a separate event at some point in the future.
We don’t have any plans for the return of the podcast yet however. The main blocker on developing it is we need a dedicated audio editor to work on our current backlog and any future episodes. (If you or someone you know would be interested in that, send a line over to firstname.lastname@example.org) Even if we get an editor it’ll probably be a bit before we relaunch it, rest assured that it’ll be posted everywhere once it starts!
Hopefully, these changes will make the game club a more enjoyable experience for everyone! If you have any questions, comments, or concerns about this, feel free to email me at JohnCeceriTheThird@gmail.com.
Thanks for everyone who’s attended and hosted over the years! I hope I’ll keep seeing you all at the discussions!
Join us as we explore the depth and breadth of the digital game ecosystem in the Tech Valley and opportunities for creative and technical professionals and entrepreneurs.
Learn about the companies included in this ecosystem, what they do and who they work with and how. Dig a little deeper into the growth and development of one successful business. Then drill down a little more into a targeted discussion of your choice. Finish your day with a Networking Reception complete with opportunities to talk with representatives of game design companies and a TedX-style presentation on “The Intersection of Digital and Media Art.” Here’s our agenda:
Mapping the Tech Valley Digital Games Cluster – a panel of representatives from each game design or related company with each sharing information on the company’s mission and place in the ecosystems, as well as the type of employee and freelancers their company works with and the skills those individuals need.
Starting, Growing, Pivoting and Still Growing a Business in Digital Games, featuring Brian Corrigan of Mad Glory
Dig Down Discussions — Breakouts for Creative, Technology and Entrepreneur
Networking Mixer with workshop attendees and members of the Upstate Alliance for a Creative Economy, with information tables for the digital games businesses and sponsoring organizations
CoGTalk — The Intersection of Digital and Media Arts featuring NYS Council on the Arts Program Director for Electronic Media & Film|Visual Arts Karen Helmerson
This program is free, but space is limited. Reserve your place at the event by registering at Eventbrite (all proceeds goes to the Extra Life charity)! The donations made to reserve a space will benefit the Children’s Hospital at Albany Medical Center through Extra Life, which unites thousands of digital game players around the world in 24-hour fundraising and gaming marathons to support Children’s Miracle Network Hospitals.
Tech Valley Game Space will once again be hosting a fun-filled marathon of Extra Life festivities in Troy, and we want you to join us! Let’s work together to surpass our fundraising goals and make a difference for the Bernard & Millie Duker Children’s Hospital at Albany Medical Center, as well as other Children’s Miracle Network Hospitals throughout North America.
Our team is on a mission to save kids through gaming, and we need your help. Each of us has chosen our local Children’s Miracle Network Hospital where thousands of children are treated each year, regardless of their family’s ability to pay. These kids are facing scary stuff like cancer, cystic fibrosis, and injuries from accidents to name just a few.
We’ll be part of a huge international celebration of the social impact of gamers with Extra Life and it’s our sincere hope that you’ll find it in your heart to support us with a monthly pledge or one-time gift that will go directly to that team member’s chosen hospital.Your donation is tax-deductible and ALL PROCEEDS go to help kids. Last year, Extra Life raised more than $8 million dollars to save kids, but in 2016 our goals, just like the needs of the kids we serve, are much, much higher. We can’t do this without your help. Donating online is safe and easy! To make an online donation please click a participant’s name and then click the “Support This Participant” button on this page. Thank you for caring for our kids!
Do you want to leverage Tech Valley Game Space’s collective energy to help the Capital Region game dev community thrive? TVGS is looking for volunteers to fill six key Coordinator roles! The volunteer sign up form in the link below will remain open until Friday, April 21st.
If you volunteer, you will be added to election form that will be distributed on April 25th through the 30th! The group of Coordinators will be announced, and will serve a term of 4 months. For details about each role, please consult the info document below.
The NYS Game Dev Challenge is a statewide competition for both students and indie developers that aims to help bring their game ideas to production. Entrants can register as either a student or indie developer (solo or team), with the latter category being open to any interested developer in NYS. Winners will be awarded cash/funding for their game (drawn from a pool of $25,000 for each category), inclusion in our (or partner’s) on-site incubator, and access to our mentor network. Entrants will be judged on their game idea pitch, game prototype, business plan, mentorship plan, and development timeline.
Ready to submit your entry? Just click this link to start your submission. Don’t forget to check the rules here to make sure what you need to submit. Remember, submission ends on Monday April 24th, at midnight EST. Good luck!
Are you an aspiring game maker in the Capital Region looking to develop and refine your skills?
Are you a practicing game developer (professional/indie/hobbyist) interested in meeting up with local peers that share your interests?
Do you run a game studio in the Capital Region that would benefit from connecting with a local community of game makers? Are there particular skill gaps within the talent pool that you encounter when trying to recruit local candidates?
If you answered “yes” or even “maybe” to any of the above, we want your feedback! TVGS is looking to expand our educational offerings with a new series of mentorship groups designed to provide accessible opportunities for support, skill development, and community building among local game makers. If you have suggestions for what mentorship group topics you’d like to see, please share your ideas with us via this feedback form.
We’re at it again for the 35th Ludum Dare online game jam, a marathon of making a game within 48-hours solo, or 72-hours in a team. For our fifth real-world meeting, we’ve produced 7 original games! This Ludum Dare’s theme was “shapeshift” and we’re excited to present the results:
[SHIFTED] is a psychedelic text adventure. It is built on the engine used for my previous game Regrowth Of Layeon
Credit goes to me for the code and Bear for pretty much all of the graphic work.
Now a few warnings.
Only the North and South hallways are done, and South isn’t tested yet. Help is in some places incomplete or wrong. I count these as bugs and will be fixed when I have the stamina for it. Right now I am out of steam and I just want to submit the work.
Bear helped a lot with this and came up with a few ideas. He designed the look of all the graphic material and he has my thanks and credit for doing so. His social media handle is in the game under game info.
A lone woman finds herself stuck in-between two dimensions, and only you can help! Guide this person to salvation using environmental cues and your own smarts. Hidden in Plain Sight is a unique puzzle-platformer where your character itself reveals a new hidden world. Use the visual cues in both the real and hidden to navigate through this treacherous world!
WASD to move
Space to jump
Left-Ctrl to crouch and crawl
Move the mouse to look around
Use mouse scroll-wheel to zoom in and out
Esc to pause
Note: a 3-button mouse (mouses with scroll wheels) vastly improves the game, but is not necessary to play.
Confused? Here’s a big hint! Your character can only interact with what’s visible inside of her silhouette. So use that scroll wheel to zoom in and take a closer look at what the invisible world looks like!