Social Night: Ludum Dare Party (May 9th, 6:30 PM)

It’s social night again and let’s celebrate with Ludum Dare games (and board games, too)! Time to get together, gather ’round some games, and get social! Feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

Lesson Night: The Vocabulary of Unity3D: Unity3D for non-programmers (April 18th, 6:30pm)

Presenter: Greg Lyons

Have no coding background but still want to make your own games? Hesitant to start making games because you feel coding is an obstacle? Want to try out Unity3D? If you answered ‘yes’ to any of these questions, this lesson is for you!
In this hands-on lesson, students will learn the basics for creating games in Unity3D. The lesson will focus on demystifying Unity3D’s scripting and visual language. No coding experience is recommended for this lesson, which is aimed at showing students that they do not need to be a programmer to make games.
The lesson is taught by Greg Lyons, a college instructor currently working at University at Albany and The College of Saint Rose. Like the intended audience for the lesson, Greg does not have a background in programming but believes game design should be the new focus for composition classrooms. He has been featured at Playcrafting and has a website with further teaching and educational materials,, which includes links to his YouTube channel with further Unity3D tutorials aimed at non-programmers.
To prepare for the lesson, it is highly recommended that prospective students have Unity3D installed and running on their personal devices prior to the class, but not required.
If you do not have a device available, you may be asked to team up with someone who does, or you may follow along without a device.

This lesson is wheelchair accessible.

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Game Club: Stardew Valley (hosted by Anthony) (April 19th, 7PM)

Get ready, space cadets, because our next monthly Game Club is starting! Game club is a monthly podcast discussion on a game chosen by a selected host. Our next host is Anthony, and his selection will be:

Stardew Valley
Genre: Farming and role-playing simulator.
Developer: Eric Barone

Description: You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life!

The discussion will take place on April 19th. Newcomers to the group have higher chance of selecting the next month’s game! As usual, this selection is meant to be played before the time of the meeting. A few hours in the game will be enough to discuss!

RSVP at the links below!

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TVGS Transmissions: Build A Game Part 5! (April 13th)

Welcome to TVGS Transmissions! This is our weekly livestream event where we’ll be playing video games with the TVGS community! You are welcome to be a part of the stream by coming by the the space during the stream, or by joining online on our Twitch or Youtube channels! Please be aware that if you participate you will be audibly and possibly visually recorded.

This week is Build A Game, where a member of the TVGS community works on a game using audience suggestions! We’re five episodes into John’s game; we have Chinchillas in hats, exploding dust bags, and martian meteorites raining from the sky. Lets try and weave this all together into a game!

Check out the start of the series, and RSVP to the space at the links below!


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[IGDA Albany] Game Design and VR: Designing for a New Medium (April 5th, 7:00 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Chris Caulfield, and he will provide the talk, “Game Design and VR: Designing for a New Medium.” The presentation will provide a list of unique game design challenges VR brings to the table.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

In this talk, Chris will discuss game design in the exciting medium of VR. The main focus of the talk will be on the unique constraints of designing games for VR compared to designing non-VR games, as well as how to design within these limitations. He will also describe design issues he has noticed in popular VR games and explain why you should avoid them.

About the Speaker

Chris Caulfield is a lifelong gamer with a love of analyzing what makes good games good and is a passionate programmer. He is combining these talents for his first venture into professional game development as a co-founder of Catapult Games, a VR game development company. Chris is the lead designer and game director for Catapult Games’ first title, Don’t Look Down, a VR climbing game inspired by classic platformers like Super Mario Bros.

Please RSVP using the links below:

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[Orbit: 3D Game Design] IK Animation (April 5th, 7:00 PM)

First time attending this event? Please sign-up in our short form over

Looking to step up your game development skills by diving into 3D? This mentorship group is for you! The 3D Game Design Orbit mentorship group can help provide you answers and resources to any questions you may have on a variety of popular 3D game engines, including Unity 3D.

This session, Taro Omiya will provide a tutorial on how to utilize Unity’s Inverse Kinematic (IK) animations. This technique is useful for using scripting to make a humanoid character’s limbs twist, turn, and move to a target point in a natural way.

The 3D Game Design Orbit group will meet on the 1st and 4th Thursday of the month at Tech Valley Game Space and will provide opportunities for participants to share information, discuss projects, ask questions and obtain guidance from experienced mentors.

About Orbit

Orbit is a community-driven mentorship program designed to provide greater opportunities for learning and collaboration at Tech Valley Game Space than ever before!

The goal of Orbit is to bring local game makers (and aspiring game makers!) together based around mutual interests, and provide a consistent environment for sustained skill development, personal growth, and community building.

RSVP at the links below!

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Social Night: Doodle Fail (April 11th, 7:00 pm)

It’s social night again and let’s celebrate with board games, card games, social games, and of course, video games! Time to get together, gather ’round some games, and get social! Feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

This month’s optional theme is a locally developed card game titled, Doodle Fail. It’s a silly party game about sketching a picture based on a sentence generated by 3 cards. Come check it out!

RSVP at the links below!

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Ludum Dare 41 with Geek Musica (April 20th, 7:30 PM)

The time has come…to make games for the 41st tri-annual online game jam, Ludum Dare!

No experience in making games necessary! This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines. We will be going through game idea brainstorming and team building exercises to help you jump start your way to making games!

Furthermore, we have a special collaboration with the local classical ensemble, Geek Musica, who will help contribute music to teams attending the TVGS real-world meeting. This cross-pollination will result in an Interactive Showcase on a future Troy Night Out, where the music they’ve composed for the Jam will be performed live. Exciting!

Join in as you make a game in 72 hours with a team, or if you want to go hard-mode, 48 hours solo! Meet up with other rapid game developers! Eat a lot of junk food (including free pizza)! And most important of all, have fun!

RSVP at the links below!

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P.S. For parking, the Uncle Sams parking garage — which is only one block away from our office — is free during weekends and after 6:00 PM on the weekdays. We highly recommend parking there.
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TVGS Annual Members Meeting (April 25th, 7:00 PM)

Learn more about one of the largest game development community in the capital region, Tech Valley Game Space (TVGS), on their first annual meeting. In this publicly open event, the organization will list the many achievements the group has made in their 3.5 years of building a flourishing game development scene. This is also a great opportunity to meet with all the volunteers that makes this game space, their events, and mentorship programs possible. Everyone is invited!

RSVP at the links below!

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TVGS Community Night (March 28th, 6:30pm)

Community Updates (TVGS members)

  •  A presentation on what’s happening in the local area.
  •  Any recent updates regarding TVGS.

Orbit Updates

Each Orbit Group will have a chance to discuss what has been happening with their group, what will be happening and anything else they have to say.

Coordinator Talks 

Each Coordinator will have a chance to update the community on what is going in their respective area.


Title: “Don’t Look Down” Demo Event
Presenter: Catapult Games

Catapult Games is a VR game development company which was founded upon the realization that VR has incredible potential for video games, but that VR gamers aren’t getting the kinds of quality games that they crave. Catapult Games’ first title is Don’t Look Down, a VR climbing game inspired by games like Super Mario Bros. for their intuitive controls, creative level design, and ability to be enjoyed by players of all skill levels. Don’t Look Down has you climbing your way through carefully-designed gauntlets, smashing enemies into each other, and searching for bonus rooms in this modern take on a classic genre.

Come take a look at our game and enjoy the cutting edge of VR gaming!

Show and Tell (YOU!)

  • Project updates! (Tell everyone about your current project, what you’ve learned, what’s new, and where you’re going!)
  • Time dedicated to serving the community at large! (Do you want to present a game idea for feedback? Need people to help out on it? Need some brainstorming to help flesh it out? Have some concept art to show?)



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