[IGDA Albany] The Pragmatism of Inclusivity: Social Justice in the Gaming Industry (September 5th, 7:00 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month, Muse en Lystrala will present “The Pragmatism of Inclusivity: Social Justice in the Gaming Industry.”.

The talk will begin at 7 pm; feel free to come in as early as 6 or stay until 9 if you’d like to mingle.

Talk Details

In this frank and open talk, gamer and musician Muse en Lystrala focuses not on the moral considerations of social justice, but the practicality of its inclusion in the gaming industry. Relaying industry statistics and both personal anecdotes and others’ stories of successes and failures relating to the paradigm of social justice, Muse illustrates how the pragmatism of inclusivity has benefited both individuals and companies – and how it can positively transform and expand the gaming industry.

About the Speaker

Muse en Lystrala is a musician, writer, artist, and humanities scholar. She is the director of classical ensemble Geek Musica – an ensemble specializing in the performance of video game and film music – for which she arranges works and performs on voice, viola, and percussion. Earlier this year, she began composing for video games. She is the progenitor of darkwave/EBM project Sirenne and the lead singer and programmer of symphonic metal band Crown of Melusine. Muse teaches music and acrylic painting, and undertakes regular modeling work for several local art classes. Originally from Providence, Rhode Island, she resides in Albany with three cats, many musical instruments, and far too many tubes of paint.

RSVP at the links below!

[IGDA Albany] Nina Stanley (August 1st, 6:30 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Nina Stanley, as she discusses her experience in the industry as an artist.

The talk will begin at 7 pm; feel free to come in as early as 6 or stay until 9 if you’d like to mingle.

About the Speaker

Nina Stanley started out rather by accident working for a small 8bit Nintendo games developer called Color Dreams, later rechristened Wisdom Tree. After 3 years of doing a variety of 8bit games, half of them religious, she went on to work on games for PC, Sega Genesis, stand up arcade, Nintendo 64, PS 1 and 2, Game Boy, GBA, and DS. After 15 years she transitioned out of games and into teaching, following her passion for providing real and meaningful foundation training in the arts as the basis of all good Visual Communication. She has been teaching on ground and online in a wide variety of concentrations, from Typography, Photoshop, and entry level 3d to storyboarding, character development, UI, basic animation, and of course, drawing and painting, especially the figure with a special interest in anatomy. Currently full time faculty for the Art Institute of Pittsburg Online Division in Game Art and Design and Media Arts and Animation while moonlighting in the Art Foundation department teaching Observational Drawing. She takes on a few passionate and motivated private students for painting and drawing in her studio in Albany.

RSVP at the links below!

[IGDA Albany] Communicating Your Way to a Better Sounding Game (June 6th, 6:00 pm)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Amanda Laven, and she will provide the talk, “Communicating Your Way to a Better Sounding Game.” The presentation will provide a list of unique game design challenges VR brings to the table.

The talk will begin at 7 pm; feel free to come in as early as 6 or stay until 9 if you’d like to mingle.

Talk Details

They say music is a universal language, but at times trying to discuss audio can feel more like sending a transmission into deep space and hoping an alien lifeform can decipher it. In this talk, Amanda will discuss how to communicate with a composer, including how to structure a deliverables list and the best (and worst) ways to talk about how you want your game to sound. The discussion will include an interactive component for those interested to see how a composer might interpret their musical requests as well as a glimpse into the pre-composing process.

About the Speaker

Amanda Laven was born with an NES controller in her hand…not really, but she was handed one shortly thereafter and has been a rabid gamer ever since. She has a BA in Music from Union College, then went on to earn her MFA in Music Composition with a focus on scoring for media from the Vermont College of Fine Arts. She is a member of the Game Audio Network Guild, the International Game Developers Association (Albany, NY chapter), and the Materia Collective.

RSVP at the links below!

rsvp-facebook rsvp-meetup

[IGDA Albany] Intersection of Media and Digital Art (May 2nd, 5:30 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany meeting is a bit special! We’ll be joining The Upstate Alliance for The Creative Economy (ACE) for their Mixer and talk — “Intersection of Media and Digital Art” delivered by Karen Helmerson of the New York State Council on the Arts. The event will additionally feature freelancer discussions, demonstrations, and tours of the equipment and services offered by the Tech Valley Game Space and Tech Valley Center of Gravity.

The event will start on Wednesday, May 2nd, at 5:30 PM, and will run until 7:30 PM. It is free to attend, but registration is required due to limited space. Please visit the registration page (link below) to ensure a spot:

events.r20.constantcontact.com/register/event?oeidk=a07ef916scn065dd067&llr=9rpfx7yab

About the Speaker

Karen Helmerson is Senior Program Officer for Electronic Media, Film and Visual Arts at the New York State Council on the Arts (NYSCA), funding the arts and culture in New York State. Ms. Helmerson oversees the allocation of 2.8 million dollars to more than 300 non-profit arts and cultural organizations annually. Her responsibilities at NYSCA include the facilitation of seminars and focus groups on new media research and technology advancements, and professional development on sustainability in non-profit management.

[IGDA Albany] Game Design and VR: Designing for a New Medium (April 5th, 7:00 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Chris Caulfield, and he will provide the talk, “Game Design and VR: Designing for a New Medium.” The presentation will provide a list of unique game design challenges VR brings to the table.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

In this talk, Chris will discuss game design in the exciting medium of VR. The main focus of the talk will be on the unique constraints of designing games for VR compared to designing non-VR games, as well as how to design within these limitations. He will also describe design issues he has noticed in popular VR games and explain why you should avoid them.

About the Speaker

Chris Caulfield is a lifelong gamer with a love of analyzing what makes good games good and is a passionate programmer. He is combining these talents for his first venture into professional game development as a co-founder of Catapult Games, a VR game development company. Chris is the lead designer and game director for Catapult Games’ first title, Don’t Look Down, a VR climbing game inspired by classic platformers like Super Mario Bros.

Please RSVP using the links below:

rsvp-facebook rsvp-meetup

Global Game Jam at Rensselaer Polytechnic Institute (January 26-29, 2018)

This meetup is merely a reminder. Please RSVP in the Eventbrite link below (admission cost $10):

Albany Global Game Jam 2018

Hosted by Albany International Game Developers Association (Albany IGDA), we’ll be joining the largest game jam in the world, the Global Game Jam!

No experience in making games necessary! This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines. We will be going through game idea brainstorming and team building exercises to help you jump start your way to making games!

Join in as you make a game in 48 hours with a team! Meet up with other rapid game developers! Eat a lot of junk food! And most important of all, have fun!

For more details, as well as to RSVP, check out the Eventbrite page below:

eventbrite.com/e/albany-global-game-jam-2018-tickets-41536510822

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[IGDA Albany] Make Your Own Way: The Rise Of Indie Content Developers (May 4, 2016)

As part of the regular schedule, we’ll be re-posting descriptions for the Albany IGDA talks that occur at TVGS on the first Wednesday of every month.

This month’s speaker is Jon Jones, and their talk is entitled Make Your Own Way: The Rise Of Indie Content Developers.

The talk will begin at 7 PM, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

With development tools and game engines becoming cheaper and freer and the rise of engine-specific content marketplaces, an entirely new type of career is emerging: a self-sustaining, independent content developer that creates standalone products for sale to developers across the world for use in their projects. Whether it’s art, audio, code, scripting, or some combination thereof, Jon shares his tips, tricks, and insights as the Content Curator of the Unreal Engine Marketplace to help you know how to decide what to create, what product design means in this context, various techniques for marketing your products, how to be a developer’s developer, and tips on how you can turn this into a self-sustaining career.

About the Speaker

Jon Jones

Jon Jones is a veteran Art Outsourcing Manager and Art Producer in the video game industry with 40+ titles under his belt. He is currently based in New York City running smArtist, providing contract art outsourcing and production services to the game industry. Jon also runs a blog (www.jonjones.com) where he publishes career advice for aspiring artists and game developers, and is a regular guest on the CrunchCast, a game art-focused podcast focusing on career development. Jon’s clients and employers include Epic Games, 2K Games, Sony Online Entertainment, Riot Games, Avalanche Studios, NCsoft, Playdom, The Workshop, and many others.

We look forward to seeing you this Wednesday!

You can RSVP at our Facebook event, or on Meetup below:

Make Your Own Way: The Rise Of Indie Content Developers

Wednesday, May 4, 2016, 7:00 PM

Tech Valley Game Space
30 Third Street Troy, NY

6 Space Cadets Went

As part of the regular schedule, we’ll be re-posting descriptions for the Albany IGDA talks that occur at TVGS on the first Wednesday of every month.This month’s speaker is Jon Jones, and their talk is entitled Make Your Own Way: The Rise Of Indie Content Developers.The talk will begin at 7 PM, but feel free to arrive around 6 and stay until 9 if…

Check out this Meetup →

Global Game Jam at SUNY Albany (January 29-31, 2016)

This meetup is merely a reminder. Please register in the form below (cost online, $16; onsite, $20):

Albany IGDA Global Game Jam Registration Form

Hosted by Albany International Game Developers Association (Albany IGDA), we’ll be joining the largest game jam in the world, the Global Game Jam!

No experience in making games necessary! This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines. We will be going through game idea brainstorming and team building exercises to help you jump start your way to making games!

Join in as you make a game in 48 hours with a team! Meet up with other rapid game developers! Eat a lot of junk food! And most important of all, have fun!

For more details check out the page below:

http://www.igda.org/blogpost/1322883/GGJ16-Albany-Site

We’re live-streaming, too!

Want to be prepared? Check out our presentation, “How to Survive Global Game Jam”