Have no coding background but still want to make your own games? Hesitant to start making games because you feel coding is an obstacle? Want to try out Unity3D? If you answered ‘yes’ to any of these questions, this lesson is for you!
In this hands-on lesson, students will learn the basics for creating games in Unity3D. The lesson will focus on demystifying Unity3D’s scripting and visual language. No coding experience is recommended for this lesson, which is aimed at showing students that they do not need to be a programmer to make games.
The lesson is taught by Greg Lyons, a college instructor currently working at University at Albany and The College of Saint Rose. Like the intended audience for the lesson, Greg does not have a background in programming but believes game design should be the new focus for composition classrooms. He has been featured at Playcrafting and has a website with further teaching and educational materials, www.gwlyons.com, which includes links to his YouTube channel with further Unity3D tutorials aimed at non-programmers.
To prepare for the lesson, it is highly recommended that prospective students have Unity3D installed and running on their personal devices prior to the class, but not required.
If you do not have a device available, you may be asked to team up with someone who does, or you may follow along without a device.
Description: Unity, one of the most popular game making tools, is jam-packed with features like state-of-the-art 3D graphics, an efficient physics engine, and ability to build for PC, mobile, consoles, AR, VR, and Mixed Reality. But did you also know that you can add split-screen without any scripting? Or add echo zones for your audio? Self-proclaimed local Unity expert Taro Omiya will go over some lesser known, but useful features in this powerful tool.
A laptop with Unity3D installed
About the instructor:
Taro Omiya is the sole developer who founded Omiya Games, an experimental indie studio that creates many renowned game jam games such as first-place winner of Ludum Dare 37’s innovation category, The Recursive Dollhouse. His tools-of-choice are Unity, C#, and bits of Photoshop, Blender, and Garage Band here-and-there. His open-source game jam projects are available on Itch.io, and their source code is on his BitBucket page.
Our next free monthly lesson is Rigging and Animation with Blender, the free-and-open-source 3D modeling application. Stay tuned for more information!If you decide to attend the class you will need to bring:• A computer• Blender, version 2.7 or higher already installed on your computer.You can download a free copy of Blender at blender.org
Are you interested in making your own interactive story, but unsure about how to get started? If so, look no further! This event is for you!
Ren’Py is a great introductory tool to create visual novels, which are a form of “choose your own adventure” stories that mix text and images. TVGS founder and game development veteran Jamey Stevenson will present a hands-on tutorial showing how to make a Ren’Py game.
This lesson is appropriate for participants of all ages and backgrounds. There is no prior experience required, and no need to feel daunted! Game development is incredibly fun and rewarding, and you’ll be amazed at what you can accomplish in a short span of time using this simple, intuitive tools covered in this class.
If you decide to attend the class you will need to bring:
Laptop with Ren’Py installed (available for free on Windows, Mac, & Linux)
We also recommend installing Gimp, a free art program that can be used to create images for your visual novel
Are you interested in making your own interactive story, but unsure about how to get started? If so, look no further! This event is for you!Ren’Py is a great introductory tool to create visual novels, which are a form of “choose your own adventure” stories that mix text and images. TVGS founder and game development veteran Jamey Stevenson will pre…
Would you like to be able to create 3D games, assets, and even entire levels? And would you like to do it all free? Well, we can show you how to do precisely that with Blender!
Blender is a powerful, free and open-source 3D modeling tool. It is also quite versatile, allowing you to not only build assets for games but also make animations, bake textures, create graphic designs, and even add interactivity using Blender’s integrated game engine.
In this class we’ll go over an introduction to the Blender interface, including basic building and using modifiers. If we have time, we’ll also cover creating textures and materials. Questions are welcome, and we’ll have more in-depth video tutorials and project files you can edit freely.
You can download latest version of Blender (2.76) at Blender.org (if using Linux, get it from this site rather than the repository, which is often outdated).
If you decide to attend the class you will need to bring…
Laptop with Blender installed (available for Windows, Mac, & Linux)
A three button mouse
A number pad helps but is not needed.
Gimp, a free art program can help with texturing but is not needed.
Image and short film, “Caminandes” by Pablo Vazquez, Beorn Leonard and Francesco SiddiLicensed under Creative Commons Attribution 3.0 Unportedhttps://creativecommons.org/licenses/by/3.0/Would you like to be able to create 3D games, assets, and even entire levels? And would you like to do it all free? Well, we can show you how to do precisely tha…