Lesson Night: Anatomy of an Idle Game (October 17th, 6:30pm)

Presenter: Sam Bonfante Description: Diving into the construction of a single page web application through the lens of the popular idle game genre, we will look at how modern JavaScript frameworks like React allow anyone to make powerful and interactive experiences with minimal programming.

Lesson Night Remastered: Crash Course Introduction to Unity (September 19th, 6:30pm)

Presenter: Taro Omiya Description: Our next monthly game-creating tutorial will return with the basics: an introductory tutorial on Unity. This will be a hand-on course, so please come in with your laptop with Unity installed! We’ll be making a simple 3D first-person perspective game that will cover the following topics: • Importing pre-made assets •…Continue reading Lesson Night Remastered: Crash Course Introduction to Unity (September 19th, 6:30pm)

Lesson Night: The Vocabulary of Unity3D: Unity3D for non-programmers (April 18th, 6:30pm)

Presenter: Greg Lyons Description: Have no coding background but still want to make your own games? Hesitant to start making games because you feel coding is an obstacle? Want to try out Unity3D? If you answered ‘yes’ to any of these questions, this lesson is for you! In this hands-on lesson, students will learn the…Continue reading Lesson Night: The Vocabulary of Unity3D: Unity3D for non-programmers (April 18th, 6:30pm)

Lesson Night: Unity Features You May Not Have Known About! (February 21st, 6:30pm)

Presenter: Taro Omiya Description: Unity, one of the most popular game making tools, is jam-packed with features like state-of-the-art 3D graphics, an efficient physics engine, and ability to build for PC, mobile, consoles, AR, VR, and Mixed Reality. But did you also know that you can add split-screen without any scripting? Or add echo zones…Continue reading Lesson Night: Unity Features You May Not Have Known About! (February 21st, 6:30pm)

Orbit: TAO group – Game Art Tips & Tricks (May 11, 7pm)

First time attending this event? Please sign-up in our short form over here: goo.gl/JwpJzx if you haven’t already done so. TAO (TVGS Art Orbit) group kickoff lesson! Want to learn or improve your game art skills? Have a question about creating art or want to make a game that you are working on look better?…Continue reading Orbit: TAO group – Game Art Tips & Tricks (May 11, 7pm)

Lesson Night: Game Design (November 30)

If you want to create a game or interactive experience, design is one of the most important skills you can learn. Although design plays a vital role in the creative process, a surprising number of game makers continue to misunderstand design or even overlook it altogether. In this lesson, Jamey Stevenson will provide an overview…Continue reading Lesson Night: Game Design (November 30)

AMP Server TVGS

Lesson: Introduction to Relational Databases (October 19)

This is an introduction to databases for people with zero background. It will cover what a database is and used for, how to set one up in MySQL, and how to interact with it. If I have time to get some examples built, I’d like to cover how to get the database to be accessible…Continue reading Lesson: Introduction to Relational Databases (October 19)

Twine TVGS

Lesson: Digital Storytelling with Twine (September 21)

Abi Johnson will discuss how simple it is to create an interactive story or choose-your-own-adventure game with Twine. No programming knowledge is needed! Twine publishes in HTML, so sharing your work is extremely simple as well. Bringing a laptop is suggested if possible. Get Twine for free at http://twinery.org/

Unity Physics

Lesson Night: Physics in video game design with Unity (August 17)

In this class Klil H. Neori will demonstrate some applications of concepts from physics to designing responsive and credible games. The class will have two main parts: Basic physics in the Unity Engine: movement, collision, forces and friction. Using physics to control your game, featuring three main examples: platforming, space exploration, and drag-and-drop. Klil H….Continue reading Lesson Night: Physics in video game design with Unity (August 17)

Lesson Night: Rigging and Animation with Blender (May 18, 2016)

Our next free monthly lesson is Rigging and Animation with Blender, the free-and-open-source 3D modeling application.  Stay tuned for more information! If you decide to attend the class you will need to bring: A computer Blender, version 2.7 or higher already installed on your computer. A free copy of Blender can be downloaded at blender.org Please…Continue reading Lesson Night: Rigging and Animation with Blender (May 18, 2016)