[IGDA Albany] Intersection of Media and Digital Art (May 2nd, 5:30 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany meeting is a bit special! We’ll be joining The Upstate Alliance for The Creative Economy (ACE) for their Mixer and talk — “Intersection of Media and Digital Art” delivered by Karen Helmerson of the New York State Council on the Arts. The event will additionally feature freelancer discussions, demonstrations, and tours of the equipment and services offered by the Tech Valley Game Space and Tech Valley Center of Gravity.

The event will start on Wednesday, May 2nd, at 5:30 PM, and will run until 7:30 PM. It is free to attend, but registration is required due to limited space. Please visit the registration page (link below) to ensure a spot:

events.r20.constantcontact.com/register/event?oeidk=a07ef916scn065dd067&llr=9rpfx7yab

About the Speaker

Karen Helmerson is Senior Program Officer for Electronic Media, Film and Visual Arts at the New York State Council on the Arts (NYSCA), funding the arts and culture in New York State. Ms. Helmerson oversees the allocation of 2.8 million dollars to more than 300 non-profit arts and cultural organizations annually. Her responsibilities at NYSCA include the facilitation of seminars and focus groups on new media research and technology advancements, and professional development on sustainability in non-profit management.

Social Night: Ludum Dare Party (May 9th, 6:30 PM)

It’s social night again and let’s celebrate with Ludum Dare games (and board games, too)! Time to get together, gather ’round some games, and get social! Feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

[IGDA Albany] Game Design and VR: Designing for a New Medium (April 5th, 7:00 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Chris Caulfield, and he will provide the talk, “Game Design and VR: Designing for a New Medium.” The presentation will provide a list of unique game design challenges VR brings to the table.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

In this talk, Chris will discuss game design in the exciting medium of VR. The main focus of the talk will be on the unique constraints of designing games for VR compared to designing non-VR games, as well as how to design within these limitations. He will also describe design issues he has noticed in popular VR games and explain why you should avoid them.

About the Speaker

Chris Caulfield is a lifelong gamer with a love of analyzing what makes good games good and is a passionate programmer. He is combining these talents for his first venture into professional game development as a co-founder of Catapult Games, a VR game development company. Chris is the lead designer and game director for Catapult Games’ first title, Don’t Look Down, a VR climbing game inspired by classic platformers like Super Mario Bros.

Please RSVP using the links below:

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Social Night: Doodle Fail (April 11th, 7:00 pm)

It’s social night again and let’s celebrate with board games, card games, social games, and of course, video games! Time to get together, gather ’round some games, and get social! Feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

This month’s optional theme is a locally developed card game titled, Doodle Fail. It’s a silly party game about sketching a picture based on a sentence generated by 3 cards. Come check it out!

RSVP at the links below!

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Social Night: Pre-GDC Party (March 14th, 7:00pm)

It’s social night again and let’s network before Game Developers Conference (GDC) with our favorite analog and digital games! Come and show off either games you’re developing, or absolutely love playing with others! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

RSVP at the links below!

rsvp-facebook rsvp-meetup

[TVCOG] Business in Digital Games (March 7th, 1:00pm)

To reserve your space, sign up at Eventbrite below:
eventbrite.com/e/the-business-of-digital-games-tickets-42889693227

Join us as we explore the depth and breadth of the digital game ecosystem in the Tech Valley and opportunities for creative and technical professionals and entrepreneurs.

Learn about the companies included in this ecosystem, what they do and who they work with and how. Dig a little deeper into the growth and development of one successful business. Then drill down a little more into a targeted discussion of your choice. Finish your day with a Networking Reception complete with opportunities to talk with representatives of game design companies and a TedX-style presentation on “The Intersection of Digital and Media Art.” Here’s our agenda:

Mapping the Tech Valley Digital Games Cluster – a panel of representatives from each game design or related company with each sharing information on the company’s mission and place in the ecosystems, as well as the type of employee and freelancers their company works with and the skills those individuals need.

Starting, Growing, Pivoting and Still Growing a Business in Digital Games, featuring Brian Corrigan of Mad Glory

Dig Down Discussions — Breakouts for Creative, Technology and Entrepreneur

Networking Mixer with workshop attendees and members of the Upstate Alliance for a Creative Economy, with information tables for the digital games businesses and sponsoring organizations

CoGTalk — The Intersection of Digital and Media Arts featuring NYS Council on the Arts Program Director for Electronic Media & Film|Visual Arts Karen Helmerson

This program is free, but space is limited. Reserve your place at the event by registering at Eventbrite (all proceeds goes to the Extra Life charity)! The donations made to reserve a space will benefit the Children’s Hospital at Albany Medical Center through Extra Life, which unites thousands of digital game players around the world in 24-hour fundraising and gaming marathons to support Children’s Miracle Network Hospitals.

eventbrite.com/e/the-business-of-digital-games-tickets-42889693227

[IGDA Albany] Songs of Solitude: Telling More Story with Less (February 14th, 7:00 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is C.J. Kershner, and he will provide the talk, “Songs of Solitude: Telling More Story with Less.” The presentation will look into creative methods of storytelling utilized in games without using speech or written dialog.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

How do you tell a story without words? How do you create a world rich with history without reams of lore? Is it possible to guide players through an emotionally resonant experience if you haven’t even taught them the mechanics? Every so often a game comes along that captures the hearts and imaginations of players, yet uses few – if any – of the traditional elements associated with narrative in video games, or uses them in unexpected ways. This talk studies several minimalist games, attempts to identify common elements, explore the psychological reasons they affect players, and offer suggestions on if, and how, they might be used in our own work.

About the Speaker

C.J. Kershner is the head of Polyhedron Productions, an independent studio and narrative consultancy. By the time you read this, he will have (hopefully) finished work on a point-and-click game produced and set in the Middle East. Previously, he wrote about stabbing people in Victorian London (for which he received a WGA Award nomination), encouraged players to shoot endangered animals in the Himalayas for a fashion show, and attempted to justify a full-scale North Korean invasion of the United States. He likes adventure, arts and crafts, and alcohol. He hates social media.

Please RSVP using the links below:

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Social Night: Post-Global Game Jam Party (January 31, 7:00pm)

It’s social night again and let’s celebrate 2018 with our favorite analog and digital games! Come and show off your Global Game Jam game, and receive some useful feedback from professionals. And as usual, feel free to bring in some of your own favorite games (whether you made it or not), too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

RSVP at the links below!

rsvp-facebook rsvp-meetup

Social Night: New Year & Pre-Global Game Jam Party (January 10, 6:30pm)

It’s social night again and let’s celebrate 2018 with our favorite analog and digital games! It’s also a great opportunity to get some tips and tricks for Global Game Jam from experienced game jammers. And as usual, feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

RSVP at the links below!

rsvp-facebook rsvp-meetup

[IGDA Albany] Immersion: Fiction, History, Virtual Reality (January 3rd, 7:00 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Dr. Klil H. Neori, and he will provide the talk, “Immersion: Fiction, History, Virtual Reality.” The presentation will look into the history of virtual reality, and what we can expect in the future.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

In the digital realm, the game designer has (mostly) full control over the range of actions that players can take. However, games that take place in physical reality, such as escape rooms, can’t choose to limit player actions by just not programming them in. How can a designer design their environments to guide players towards desired actions, and away from detrimental ones, without coming across as too condescending? And how can you do so with game challenges actively designed to be non-obvious, such as puzzles? This talk will cover observations and theories from the first six months of running an escape room, and the lessons learned regarding teaching players without using brute-force tutorials or directions.

About the Speaker

Dr. Klil H. Neori, PhD, received his doctorate in Physics from UAlbany, and works as a software engineer at FlyInside Inc., a virtual reality flight simulation startup in Troy, New York.

Please RSVP using the links below:

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