[IGDA Albany] Game Design and VR: Designing for a New Medium (April 5th, 7:00 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Chris Caulfield, and he will provide the talk, “Game Design and VR: Designing for a New Medium.” The presentation will provide a list of unique game design challenges VR brings to the table.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

In this talk, Chris will discuss game design in the exciting medium of VR. The main focus of the talk will be on the unique constraints of designing games for VR compared to designing non-VR games, as well as how to design within these limitations. He will also describe design issues he has noticed in popular VR games and explain why you should avoid them.

About the Speaker

Chris Caulfield is a lifelong gamer with a love of analyzing what makes good games good and is a passionate programmer. He is combining these talents for his first venture into professional game development as a co-founder of Catapult Games, a VR game development company. Chris is the lead designer and game director for Catapult Games’ first title, Don’t Look Down, a VR climbing game inspired by classic platformers like Super Mario Bros.

Please RSVP using the links below:

rsvp-facebook rsvp-meetup

[IGDA Albany] Immersion: Fiction, History, Virtual Reality (January 3rd, 7:00 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Dr. Klil H. Neori, and he will provide the talk, “Immersion: Fiction, History, Virtual Reality.” The presentation will look into the history of virtual reality, and what we can expect in the future.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

In the digital realm, the game designer has (mostly) full control over the range of actions that players can take. However, games that take place in physical reality, such as escape rooms, can’t choose to limit player actions by just not programming them in. How can a designer design their environments to guide players towards desired actions, and away from detrimental ones, without coming across as too condescending? And how can you do so with game challenges actively designed to be non-obvious, such as puzzles? This talk will cover observations and theories from the first six months of running an escape room, and the lessons learned regarding teaching players without using brute-force tutorials or directions.

About the Speaker

Dr. Klil H. Neori, PhD, received his doctorate in Physics from UAlbany, and works as a software engineer at FlyInside Inc., a virtual reality flight simulation startup in Troy, New York.

Please RSVP using the links below:

rsvp-facebook rsvp-meetup

Ludum Dare 35 (April 15, 2016)

The time has come…to make games for the 35th tri-annual online game jam, Ludum Dare!

No experience in making games necessary! This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines. We will be going through game idea brainstorming and team building exercises to help you jump start your way to making games!

Join in as you make a game in 72 hours with a team, or if you want to go hard-mode, 48 hours solo! Meet up with other rapid game developers! Eat a lot of junk food! And most important of all, have fun!

Note #1: in addition to this game jam, a VR/AR/Gaming Hackathon will be taking place at our office at the same time. Feel free to join that event as well. Do note, however, that our location will be more busy than usual. We will be open between 10:00 AM and midnight each day, and will provide least one computer screen and one computer.

Note #2: Also, for those making VR applications regardless of whether they plan on joining the Hackathon or not, we highly recommend checking out the VR Jam going on Itch.io below. There are a ton of prizes you can win on this jam, and it goes on for more than a week!

https://itch.io/jam/vrjam16

Just sign up on Facebook events or the Meetup page below to join in.

Ludum Dare 35

Friday, Apr 15, 2016, 7:30 PM

Tech Valley Game Space
30 Third Street Troy, NY

11 Space Cadets Went

The time has come…to make games for the 35th tri-annual online game jam, Ludum Dare!https://www.youtube.com/watch?v=mFef1bOn4EINo experience in making games necessary!  This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines.  We will be going through game idea brainstorming and …

Check out this Meetup →

P.S. For parking, the Uncle Sams parking garage — which is only one block away from our office — is free during weekends and after 6:00 PM on the weekdays. We highly recommend parking there.

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April Social Night: Spring Is Here Edition (April 15, 2015)

What better way than to celebrate the week before Ludum Dare than with an awesome social night? Let’s have some fun talking about games, development, and other cool news!

Got a project to show off? Go for it! Want to spoil LISA‘s ending? Have at it! Have tips to remain sane in a 72-hour online game jam? Stop by and share them! Want to bring your own VR? All are welcome!

As usual, please RSVP in the Facebook event or Meetup below:

April Social Night: Spring Is Here Edition

Wednesday, Apr 15, 2015, 6:00 PM

Tech Valley Game Space
291 River St, Suite 304 (3rd floor) Troy, NY

5 Space Cadets Went

What better way than to celebrate the week before Ludum Dare than with an awesome social night? Let’s have some fun talking about games, development, and other cool news!Got a project to show off? Go for it! Want to spoil LISA’s ending? Have at it! Have tips to remain sane in a 72-hour online game jam? Stop by and share them! Want to bring your ow…

Check out this Meetup →